home *** CD-ROM | disk | FTP | other *** search
- Z O R K G R A N D I N Q U I S I T O R D E M O
-
- Welcome to the Zork Grand Inquisitor Demo. You are an ageless, faceless, adventure person
- who has stumbled upon an old lantern. On the run from the Grand Inquisitor and his
- minions, you head for the forest surrounding Foozle. Maybe you can escape underground...
-
-
- How to Install the Zork Grand Inquisitor
-
- Double Click on the Setup file in the ZGI_Demo folder. This will launch the Frobozz
- Electric Installer which will guide you through the installation process. You need
- a Pentium 90, 16 Megs of Memory, a 16 Bit Audio Card, and a 16 Bit Video Card. You will
- need at least 20 megs of uncompressed hard disk space to install the game. Note: you
- need the CD to run the Demo.
-
- Also, you will need DirectX 3.0a or higher running on your system. You can download
- DirectX at www.microsoft.com. DirectX is also included in many games, so you may
- already already have it on your system.
-
-
- How to Play the Zork Grand Inquisitor Demo
-
- Your goal in the demo is to escape underground and access each of the three areas located
- off the Crossroads. Each of these areas contains a slide show of places to visit in the
- full version of Zork Grand Inquisitor.
-
-
- Z-Vision & The Zork Grand Inquisitor Interface
-
- With Activision's Z-Vision technology, you can see a complete 360-degree view of your
- surroundings from almost every point in the game. By panning left and right, you can
- explore the world of Zork Grand Inquisitor in incredible detail. You may find many
- different things to interact with as you pan through a single 360-degree view.
-
- As you look around, pay attention to your cursor-it will provide you with useful
- information about your environment. There are three kinds of cursors: exploration
- cursors (which help you navigate through the worlds), inventory cursors
- (which let you use items you find along the way) and Magic Spell Cursors
- (for, naturally enough, casting spells). The cursors are your tools for interacting
- with the world of Zork Grand Inquisitor.
-
- It may take you a few minutes to get used to the sensation of panning. Try and go
- slowly until you get the hang of it.
-
-
- Inventory
-
- Note: If you have switched buttons in your Windows Mouse Control Panel, the buttons
- indicated in the following instructions will be reversed.
-
- In Zork Grand Inquisitor, there are many items that you can pick up and carry
- around with you for use later in the game. When you pick up an item, it is placed
- in your inventory. A picture of the item takes the place of your normal navigation
- cursors.
-
- Your items are stored in your inventory bag. Right clicking or pressing F5 will
- take you to the inventory screen. (See the Menu Bar Section for quick access to
- your stuff.)
-
- The screen is divided into two halves. The right half of the screen is your special
- item area. As you play the game, you will some special objects, like a spell book.
-
-
- The left half is where you store your basic objects. You begin the demo with only a
- length of rope and a lantern.
-
- Clicking on an object will put it into your hand. If you click on object while
- holding another, the one you clicked on will be in your hand and the one you were
- holding will be put into the bag. You can drop an object by clicking on an empty
- area of the bag. (Pressing F8 at any time will also put the current object into
- the bag).
-
- Below is a list of special objects and how they are used in the game:
-
- Spell Book - Left Click on the Book to open your spell book
-
- Lantern - No adventurer should be without his or her lantern. Grues are known to
- prey on unsuspecting adventurers who stumble into the dark. Only go underground
- when you have a trusty light source.
-
- Frobozz Magic Viewer - Besides your Rope and Lantern, you are lucky enough to have
- an antique Frobozz Magic Viewer. Placing an object onto the viewer will bring
- you a close up view of the object.
-
- Click on the "Close Here" label to leave the inventory screen.
-
-
- Spell Casting and the Spell Book
-
- Magic is under attack in Zork Grand Inquisitor. You are the last person practicing
- magic in the empire. Once you acquire a spell book, you can cast spells.
-
- To open the spell book, select it from your inventory screen. You can also press F6
- for direct access.
-
- Your spell book opens to one of two pages - High Spells and Middle/Deep Spells. Each
- page contains different types of spells. Use the tabs on the side of the screen to
- change pages.
-
- Each spell is identified by a rune, followed by the name of the spell and a description
- of what it does.
-
- To Cast a spell, you need to memorize it. You do this by clicking on a spell (see
- below for a way to select spells without opening the book). The spell will be chanted,
- the book will close and your cursor will become the same as the spell's rune. Clicking
- with the spell will cause you to cast the spell on the object clicked upon.
-
- You only remember a spell for a short time. If you wait too long or change views, you
- will need to re-memorize the spell. You can purposely forget a spell by pressing F8.
-
- You can cast spells at any time in the game, although they may not work for a variety
- of reasons. For example, casting Igram (turn purple items invisible) will fail on a
- red chair.
-
- Gaining new spells is part of the fun of Zork Grand Inquisitor. To add spells to
- your spell book, you need to find spell scrolls. These are scattered around the
- underground. When you find a spell, it needs to be written into the book so it can
- be used more than once (a spell scroll disappears when it is used). In the old days,
- a special spell was required to accomplish this task. With your auto-Gnusto spell
- book, spells will automatically write themselves into your book; the original scroll
- will vanish after the spell is written into the book.
-
-
- Menu Bars
-
- At the top of the screen, you can access three different menu bars. The center bar
- allows you to access the game screens of ZGI. The left bar is a Inventory menu and
- the right bar is a Spell Menu.
-
-
- Center Bar
- If you place your cursor at the top of the screen, a bar will appear allowing you to
- save or restore a game, or quit the game.
-
-
- Save Game
-
- Save - To save a game, click on Save. Use your cursor to select a slot, type in a game
- name, and press Enter. You can use a previously used slot; the program will ask you to
- confirm the overwriting of the old file.
-
-
- Restore Game
-
- Restore - To restore a saved game, click on Restore. Then, highlight the game you
- wish to restore, and press Enter or click your left mouse button.
-
-
- Inventory Bar
-
- Move the cursor to the top left corner of the screen. A bar zips out showing your
- current objects. You can pick up or drop objects on the bar. This is identical to
- the left half of your inventory. This bar is not accessible from the inventory screen.
-
- Spell Bar
-
- On the right side of the menu bar area is the spell bar. The spell bar is similar
- to the Inventory bar. You can quickly learn a spell by clicking on the spell's rune.
- This is equivalent to clicking on a spell in the Spell Book. The bar is not accessible
- from the Spell Book.
-
-
- Keyboard Controls
- Ctrl-S Save
- Ctrl-R Restore
- Ctrl-Q Quit
- Spacebar Skip current movie. Also closes the inventory and spell book screens.
- F5 Inventory
- F6 Spell Book
- F8 Put Away Current Object / Forget Spell
-
-
- Trouble Shooting
-
- If you have trouble running the ZGI Demo, any of the following may elleviate the probelm:
-
- Restart your computer.
-
- Reinstall DirectX - make sure your system is certified.
-
- Set your monitor to 16 bit, 640 x 480 before runnning the game.
-
- Check that the CD is in the drive. Even after installing, you will need the CD.
-
- We recommmend that you do not run other applications while running the ZGI Demo.
- Also, if you Alt-Tab out of ZGI, return to the game via the Alt-Tab interface -
- clicking on the Menu Bar will create a screen artifact in the game.
-
-
- -----------------------------------------------------------------------------------
- Zork Grand Inquisitor Demo is (c) 1997 Activision, Inc.